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#21 t0bi

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Geschrieben 20 December 2013 - 13:48 PM

Hey,

CPU: AMD X6 1045T
RAM: 8GB Corsair
GraKa: HIS HD 7870 GHz, 2GB
SSD: Samsung 830, allerdings ist DayZ via Steam auf der HDD installiert.

Bei mir läuft es, seit einigen Einstellungen ziemlich gut (40-60FPS).

Ich hab die Wolken und den Schatten auf niedrig (oder sehr niedrig?) gestellt. Zudem habe ich in der .cfg-Dateien Werte verändert.
Ob das wirklich eine Veränderung gebracht hat, konnte ich so nicht feststellen.

In den Städten naja, kann's auch mal runter auf 20-25 FPS gehen. Aber auch da wirkt es noch flüssig (im Vergleich zur Mod).

#22 -NI- RiKER

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Geschrieben 04 January 2014 - 22:59 PM

Moin,

nun will ich auch mal meinen Senf zur Standalone geben. Ich habe die Standalone zusammen mit zwei weiteren freunden gekauft und ich
bin bisher positiv überrascht. Natürlich hat das Spiel noch BUGs daher ist es ja auch eine Alpha. Das einzige was mir richtig auf die nerven geht, ist dieses Server Hopping nur um Loot zu bekommen.

Ich meine es spricht ja nichts dagegen wenn man die Server abklappert, aber wenn man dann noch so hinterhältig ist und andere Spieler wegen ihres gear tötet und dann den Server wieder verläßt finde ich es doch ganz schön unfair. Aber ich hoffe doch mal, das es bald viele Private DayZ Standalone Server gibt damit diese Version auch bald spass machen kann.
«RiKER NI - schlichtweg fantastisch.»

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#23 Agressor

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Geschrieben 08 January 2014 - 23:02 PM

Sollen demnächst kommen, wenn ich die Prioliste von Dean Hall richtig verstanden habe. Bis dahin warte ich mit dem zockem auch noch. Im Moment geht man zu einem Military Loot und "hoppt" dann bis man Full geared ist. Dann wird aus Langeweile jagd auf Mitspieler gemacht. Das ist nicht mein DayZ was ich kenne und mag.
Wer bis zum Hals in Scheiße steht, sollte nicht mit dem Kopf nicken!

#24 wodan

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Geschrieben 20 January 2014 - 23:05 PM

Und heute kamm wieder ein neues update raus "Gott sei dank"^^

0.31.114343

ETA: 2014-01-20
Fixed
  • Niosh mask (respirator) inventory size fixed to 1/1 slot.
  • Missing strings for BE popup for alternate languages, set to English while translations are being done.
  • Reduced dispersion of FNX45 (from 0.05 to 0.03)
  • Balanced stomach capacity,
  • Added stuffed notifier (instead of sickness when full up)
  • Eating and drinking animations properly set for tablets/disinfectants
  • Version number in server browser and details
  • Saline transfusion doesn't refill full blood
  • Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
  • Player aim run speed updated, weapon position changed and improved for first person view
  • Glitches on right hand while moving and while giving taunt fixed
  • Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
  • Magnum speedloader should be spawning now
  • Number of backpacks spawning lowered
  • Number of .357 Pythons spawning lowered.
  • Number of M4A1s spawning lowered
  • Dead character cleanup performed at 10 minutes past death
  • Removed scripted server teleporting check as now managed by engine
New
  • Editable character name in main menu
  • Hive, mode and time columns in server browser
  • Database support for sub hives. (Sub-private, Hardcore/Regular public)
  • DayZServer.exe support for sub hives.
  • Signature verification against PBOs
  • Added shotgun speedloader into loot spawns
  • Added box of 20 pieces .357 rounds into loot spawns
  • Added color variants of all shoes into loot spawns
  • Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
  • Added hacksaw into the loot spawns
  • Added shotgun into loot spawns
  • Berry picking
  • Saw-off shotgun recipe
  • Opening cans with saw
  • Painting Mosin now supported w/ spraypaint
  • Added spraypaint can into loot spawns
  • Coastal harbor town of Svetloyarsk (and surrounding areas)

    Quelle:DayZ Wiki Changlogs

Eingefügtes Bild

#25 PaperBoy

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Geschrieben 21 January 2014 - 07:14 AM

Das ist aber ein experimental Patch, welcher erst ab Freitag für alle Benutzer und Server zur Verfügung steht.

#26 t0bi

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Geschrieben 21 January 2014 - 07:17 AM

Moin Moin,

hab mir mal die Mühe gemacht, das ganze auf Deutsch zu übersetzen ^^

Repariert / gefixt:
  • Niosh-Maske (Atemschutzmaske) Inventargröße auf 1/1 Slot geändert.
  • Fehlende Strings für das BE Popup für alternative Sprachen repariert. Während den Übersetzungen auf englisch gesetzt.
  • Verringertes Vorkommen der FNX 45 (von 0.05 auf 0.03)
  • Ausgleichen der Bauch-Kapazitäten
  • Hinzufügen der "satt"-Benachrichtigung wenn voll (statt der "Sickness-Meldung)
  • richtige Anmitationen für Tabletten / Desinfektionsmittel
  • Versionsnummer im Server-Browser und den Details
  • Saline-Transfusion füllt nicht mehr das komplette Blut auf
  • Kohletabletten und Antiobiotika-Tabletten geben keine Krankmeldung mehr, wenn nicht wirklich krank
  • Spieler Ziel/Renn-Geschwindigkeit erneuert. Waffenposition verändert und für die First-Person-Ansicht verbessert
  • Glichtes der rechten Hand während Bewegung / Spott repariert
  • Nur leere Rucksäcke können in andere Rucksäcke gepackt werden.
  • Magnum Geschwindigkeitslader sollte jetzt spawnen
  • Anzahl der spawnenden Rucksäcke reduziert
  • Anzahl der spawnenden .357 Munition reduziert
  • Anzahl der spawnenden M4A1 reduziert
  • Tote Charakter werden 10 Minuten nach dem Tot entfernt/aufgeräumt
  • Entfernung des geskripteteten Server-Teleports. Wird nun über die Engine verwaltet.


    Neu:
  • Editierbare Charakternamen im Hauptmenü
  • Hive, Modus- und Zeit-spalten im Server-Browser
  • Datenbank-Unterstützung für Sub-Hives (Sub-private, Hardcore/regulär, öffentlich)
  • DayZServer.exe-Unterstützung für Sub-Hives
  • Signaturen-Überprüfung gegenüber PBOs
  • Hinzufügen des Shotgun-Geschwindigkeitsladers innerhalb des Loot-Spawns
  • Hinzufügen von Boxen mit 20x.357 Munition innerhalb des Loot-Spawns
  • Hinzufügen von Farb-Varianten für alle Schuhe innerhalb des Loot-Spawns
  • Hinzufügen von Wanderhosen (lange und kurze) sowie Leinenhosen (beinhalten ihre eigenen Farbvarianten) innerhalb des Loot-Spawns
  • Hinzufügen der Säge innerhalb von Loot-Spawns
  • Hinzufügen der Shotgun innerhalb von Loot-Spawns
  • Beeren pflücken
  • Hinzufügen des Rezepts für die abgesägte Schrotflinte
  • Öffnen von Dosen mit der Säge
  • Bemalen der Mosin mit Sprühlack unterstützt
  • Hinzufügen der Sprühlack-Dosen innerhalb von Loot-Spawns
  • Hinzufügen der Küstenhafenstadt Namens "Svetloyarsk"
Übersetzungsfehler können entstanden sein, sorry dafür! :-)

#27 nuuub

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Geschrieben 30 January 2014 - 19:35 PM

http://www.gamerhead...motes-and-more/

#28 Sh0kz

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Geschrieben 31 January 2014 - 16:21 PM

Die sehen doch mal sehr gut aus die Patchnotes! Freu mich wie sau drauf! :D

#29 Guest_Rusty2503_*

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Geschrieben 05 February 2014 - 12:52 PM

Hi Leute,
seit 10:12 Uhr ist der neue stabile Patch in der Version 0.33.114926 veröffentlicht worden.

Quelle

DayZ Patch Version: 0.33.114926

Branch: Stable
ETA: Complete

This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning.

Known Issues:
- Spawns: Loot is not spawning in military tents
- Spawns: Some structures in Svetlo currently do not spawn loot
- Server: Servers under load can delay actions from the client
- Graphics: Only 4 dynamic light sources will be rendered at one time currently
- Actions: Looting a dead body may make a ghost clone copy of the inventory

New:
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw
- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
- Actions: Restrained players cannot use inventory or action menu
- Animations: Player now can take and hide rifle in crouched run
- Animations: SKS reload animations
- Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
- Crafting: FNX45 pistol can be chambered with single round
- Crafting: Opening cans with combat knife added
- Crafting: Opening cans with machete added
- Crafting: Painting Motorbike Helmets to Black and Green
- Crafting: Waterbottles and canteens now allow pouring water between them
- Effects: Magnum revolver ejecting shells when reloading
- Effects: Magnum revolver sounds - gunshots, reloading
- Effects: Mosin ejecting shells when cycling
- Effects: New Mosin sounds - gunshots, cycling, reloading
- Gear: Improvised courier backpack added
- Gear: Machete added
- Gear: Hard hats added in various colors
- Gear: Motorcycle Helmets have black visor variants
- Gear: Small, uncomfortable, and silly (but cute) children's school backpack
- Gestures: Clapping Gesture added, default F5 key
- Gestures: Pointing Gesture added, default F6 key
- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
- Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
- Server: Player spawns now cached by engine directly, increasing performance
- Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
- Spawns: Added Bubble goose jackets into the loot spawns
- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- Spawns: Healthcare Center now spawns loot
- Spawns: .45acp box of 25rnds added to loot spawns
- Spawns: Police stations now spawn loot
- Systems: Hunger and Thirst slightly modified.
- Systems: Notifications added to UI for hydration and high energy
- Systems: Fractures can now occur due to melee and shot damage, not just environmental
- Systems: Fractures (arms/legs) now saved and loaded correctly from database
- Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
- Zombies: Different types of Military zombies now have tougher attack values and improved durability
- Zombies: Engine dynamic obstacle checking (zombie, another player)
- Zombies: Svetlojarsk zombie spawns added

Fixed:
- Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
- Actions: Keys won't disappear after uncuffing
- Actions: loading ammo works for sprayed Mosin variants
- Actions: Read/Writing notes with paper and pen now works again
- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
- Art: Bug allowing players to clip through geometry of the police station building.
- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
- Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
- Animations: changed animation for equipping the compass
- Animations: Proper animation played when taking pistol in run
- Animations: Changing stances is faster now both for armed and unarmed player
- Animations: Skinning problem with armored zombies that caused the model to warp during some animations
- Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
- Animations: Mosin bolt animation after each shot updated to match hand animation
- Animations: Removed footstep sound from pointing animations
- Animations: Pointing gesticulation now possible even when holding 2 handed weapons
- Animations: Clapping now possible to initiate while holding 2 handed weapons
- Config: Berries have more nutrition now
- Crafting: You can no longer saw off sawed off shotgun
- Crafting: Can spraypaint M4 to green or black
- Crafting: Damage is now transferred when items are painted
- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
- Crafting: Spraypainting an M4 won't delete your carry handle
- Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
- Crafting: You won't loose attached universal weapon flashlight after M4 painting
- Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
- Effects: Dazed effect plays again when a player is hit/damaged/shot
- Effects: Some effects were not active locally when a player was restrained
- Effects: gunshot sound of Magnum reverted to original one
- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- Fixed: Popping up texture error for beret models
- Gear: Spraycans won't deplete after relogging
- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- Gear: Headlamp beam raised slightly
- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- Gear: ZSh-3 Pilot helmet fixed and updated
- Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
- Gear: Splint position in hand was wrong now corrected
- Gestures: Taunt defaults correctly to F4 key
- Graphics: "god rays" could cause overloaded post-processing and graphical corruption
- Graphics: fix of removing shining object from hand (switch off)
- Graphics: Roads have per pixel lights
- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
- Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
- Login: Respawn button now works correctly
- Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
- Spawns: Lowered chance of Taloon and Mountain backpacks spawning
- Spawns: Drastically lowered chance of backpacks spawning on the construction site
- Spawns: Loot spawn tweaks in some civilian structures
- Weapons: Mosin recoil increased
- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
- Weapons: It is no longer possible to attach longrange scope onto SKS
- Weapons: M4 carry handle can now be attached to painted variants of M4
- Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage
- Zombies: Better filter/check of attack hits directly in engine
- Zombies: Military zombies made tougher

Hotfixed:
- Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
- Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
- Crash: Client crash on exit, all systems 100% reproduction
- System: Previous build caused overzealous starvation to occur

#30 oxo

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Geschrieben 05 February 2014 - 16:33 PM

und auf deutsch:   http://scene-gamers....t-serverhopping

#31 Guest_Rusty2503_*

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Geschrieben 05 February 2014 - 18:24 PM

Beitrag anzeigenoxo sagte am 05 February 2014 - 16:33 PM:


Danke für den Link ;)

#32 Guest_Rusty2503_*

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Geschrieben 06 February 2014 - 14:39 PM

Der nächste Patch steht in den Startlöchern. Siehe hier.

#33 RichardOi

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Geschrieben 01 May 2017 - 06:27 AM

cgbktvd

http://www.gli-gnomi...-201617-574.php
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#34 RichardOi

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Geschrieben 01 May 2017 - 06:27 AM

qupxjck

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Salomon Speedcross 3 Cs Uomo

#35 RichardOi

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Geschrieben 01 May 2017 - 06:30 AM

ylglicz

http://www.gli-gnomi...metiche-057.php
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#36 RichardOi

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Geschrieben 01 May 2017 - 06:34 AM

ouxfrln

http://www.florencei...rmani-shoes.htm
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#37 RichardOi

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Geschrieben 01 May 2017 - 06:38 AM

xryvhmg

http://www.deadlikem...cco-velluto.htm
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#38 RichardOi

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Geschrieben 01 May 2017 - 06:38 AM

xdyhevw

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#39 RichardOi

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Geschrieben 01 May 2017 - 06:43 AM

wnwyybu

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#40 RichardOi

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Geschrieben 01 May 2017 - 06:44 AM

rubaaqa

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